Every Virtual Boy game, ranked – Destructoid

by admin, Saturday, 30 November 2024 (3 weeks ago)
Every Virtual Boy game, ranked – Destructoid

After ruling the home console roost for almost a decade, the mid-nineties were a turning point for Nintendo, and not in a “they finally quit cocaine and got their act together” kind of way. After creating their own worst enemy by screwing Sony in an effort to make a CD expansion for the Super Nintendo, they were struggling with getting their own next-generation console to the market. A lot of other companies were touting their fancy 32-bit monstrosities, and Nintendo needed something to convince people that they were still on the cutting edge. Otherwise, they might turn to Phillips, Atari, or 3DO to satiate their need for extra bits.

So, they turned to the inventor of the Game Boy, Gunpei Yokoi, had him put a bow around that virtual reality thing he was tinkering with, and shoved it out to market. The hardware wasn’t ready. Developers weren’t ready. The public wasn’t ready. Nintendo wasn’t ready. So, the Virtual Boy was swept under the rug in less than a year, and we were all politely asked to forget it ever happened.

But then, there are jerks like me who won’t let undetonated warheads lie. We have to just keep poking them, waiting for the safety mechanism to fail. We pull it apart, trying to see what makes it tick and if we can make it tick again. It’s in the name of science or something, I don’t care, let’s just light this candle.

And now I’ve updated the list to include every (North American) release on the Virtual Boy instead of just 10. You may be asking, “there were more than ten games?” Yes, but only barely. I, personally, own all fourteen games. Why? Well, for one thing, they were cheaper when I started gathering them. Gosh, I’m glad I shelled out for Jack Bros. while it was just stupidly expensive and not ludicrously expensive like it is now. So, I have intimate familiarity with these games. You can normally trust me with these rankings, but for this one, you can super-trust me.

Here is the entire (North American) Virtual Boy library ranked in order of “quality.” Note that this doesn’t include Japan-only releases. Maybe if I return to this list in the future I’ll slot them in.

Virtual Boy Waterworld
Screenshot by Destructoid

14. Waterworld

Waterworld may be at the bottom of the list, but even it’s not terrible. One theme you’ll see on this list is that the games are often some shade of acceptable, but they’re also insubstantial. We never got out of the tech demo stage of the console. And that’s totally Waterworld. You essentially sail around in your boat, blowing up other boats to allegedly protect people. It’s round-based, like an arcade game, so it doesn’t really have an ending. You just aim to set a high score. And that’s it.

Personally, I’ve never seen the movie. I mostly know it based on its reputation as a tremendous flop. The funniest thing about the game is the fact that you don’t pull survivors into your boat, you just have to make sure the bad boaters don’t get them. So, the whole time, these people are just flailing in the water while you cruise around all nice and dry in your boat. For all I know, this is a really accurate translation of the film’s premise to a video game. If that’s the case, good job.

Virtual Boy Virtual League Baseball Batting
Screenshot by Destructoid

13. Virtual League Baseball

Here’s Virtual League Baseball. It’s baseball! And it doesn’t have a career or league mode. There’s a pennant race, which is kind of like a career mode, but not really. If the Virtual Boy was a handheld platform rather than one that is just an allegedly portable console, then this would maybe be passable. But since it’s a largely home-locked console, it needs to compete with established series on the Genesis and SNES. And PlayStation, for that matter.

It’s perhaps most similar to Major League Baseball on the NES where all the fielders move in unison. That’s it. That comparison is the nicest thing I can say about Virtual League Baseball. I have nothing else.

Virtual Boy Golf
Screenshot by Destructoid

12. Golf

Golf is golf. It’s golf. Just golf. Driving. Putting. It’s the whole 9. Well, 18. It’s not a particularly bad version of golf. It’s not a very exceptional version of golf, either. I’m not really sure what I’d add to the game to make it better. Mario, maybe? A career mode? A golf cart to ride around in? It just doesn’t seem like a good sport to play while sticking your face into a pair of goggles.

To be fair, it has a somewhat unconventional shot power/direction mini-game that I’ve never really been able to get the hang of. I get the jist of it, I just can’t seem to figure out how to really optimize my shot. So, in that sense, there’s at least a satisfying learning curve.

Virtual Boy Galactic Pinball
Screenshot by Destructoid

11. Galactic Pinball

What a choice of subject matter for Intelligent Systems’ only contribution to the Virtual Boy’s line-up. Galactic Pinball isn’t a bad game, but it’s not exactly the most exciting take on pinball. In fact, it’s not even a ball; it’s a puck. It functions decently, but the tables are incredibly sparse and unimpressive. It’s not even trying to emulate real pinball tables, so it doesn’t even really do much with the fantasy angle.

Like, look at it this way: In 1988, Rare did a decent port of the classic table, Pin-Bot, on the NES. In 1993, Hal Laboratories found a hit with Kirby’s Pinball Land on Game Boy. These are much less powerful consoles running more impressive games of pinball than Galactic Pinball, and they don’t require you to hurt your neck and your eyes playing them. They also have actual balls.

3-D Tetris
Screenshot by Destructoid

10. 3-D Tetris

3-D Tetris belongs to the category of Virtual Boy games that were novel ideas that didn’t work out but no one had the heart to cancel it. Tetris is fun, cubes are great; on paper, everything should be pastries and gravy. 3-D Tetris almost works, and it even has a great aesthetic with some ‘tuded up tetrominoes watching you from the sideline.

The main idea is that rather than just building solid Tetris walls, you’re filling in a cube. This is a fine idea, but it fails in a few key areas. First, the controls take a lot of practice. Tetris succeeded in its easy-to-learn, difficult-to-master gameplay, so telling someone to manipulate blocks on three-axis is a big ask. Second, while the added depth helps with figuring out where your blocks are going to land, the fact that the tetrominoes fill as you set them down means you’ll never be given a full view of the gaps in your structure. Well, unless you learn to read the 2D diagram on the side of the screen, but that seems to miss the point. This slows things down substantially and makes it very difficult to course correct after making a mistake.

I’m not sure the formula ever had a chance to work, but it was a reasonable experiment. It’s just not one that really yielded results. I’ll stick to Tetrisphere.

Mario Clash Stage 10
Screenshot by Destructoid

9. Mario Clash

We, unfortunately, never got a true Mario platformer on the Virtual Boy. Instead, there was Mario Clash, which was sort of like the original Mario Bros. arcade game (before they were super) if it was single-player and had the obligation to have an X-axis. You ascend a tower, floor by floor, eliminating baddies to proceed. The enemies are all impervious to Mario’s boots, so you need to first jam some koopas back in their shells, then fling them at their more resilient comrades. Some can only be knocked out by hurling the hapless lackeys into the foreground or background, making use of the 3D depth.

Mario Clash isn’t a bad game, but it suffers from a problem that I’ve already mentioned you’re going to see a lot on this list: it’s insubstantial. There are 99 levels, but they all play out essentially the same. When you clear them, you’re sent back to level 1, but the enemies are faster. I can’t imagine having the attention span to burn through the entire tower, let alone replaying it. While it’s fun for a while, it wears thin long before you get to the penthouse.

Vertical Force
Screenshot by Destructoid

8. Vertical Force

Another category of Virtual Boy is the “why is this even on the console” game. Vertical Force is a fine example of that. It’s sort of like Star Soldier, another of Hudson’s shoot-’em-ups. And, that’s it. It’s like Star Soldier. The end.

Okay, what I mean by that is that it’s a vertical shoot-’em-up. It’s extremely basic, aside from the fact that you can move into the foreground and background. It’s not even a particularly exciting shoot-’em-up, nor is it a good showcase for the Virtual Boy. 1995 saw the release of Capcom’s 19XX: The War Against Destiny in the arcade, and you want to tell me that this is the best the Virtual Boy can do?

Just to top off the disappointment, like custard instead of whipped cream, Vertical Force is extremely short at five levels. Okay, that makes it sound similar to most vertical shooters, but they’re short levels.

Red Alarm Cave Level 2
Screenshot by Destructoid

7. Red Alarm

Speaking of “not bad, but insubstantial,” Red Alarm is one of the games on this list that actually feel like a complete concept. But, like 3-D Tetris, it should have become obvious during development that it wasn’t working out quite right. You fly your ship through wireframe corridors, shooting down enemy wireframes. The fact that objects aren’t filled in by solid textures can make it difficult to figure out what is a hole and what is a wall, but overall, it generally works fine. The problem is that there are 6 levels, and they all take about 5 minutes to complete. Math was never a strong subject for me, but I imagine if you put those numbers together, they don’t make a very big one.

Nester's Funky Bowling
Screenshot by Destructoid

6. Nester’s Funky Bowling

Bowling is a fun sport since you can usually do pretty well without being in shape. Athletes shouldn’t have all the fun. Nester’s Funky Bowling is a decent-ish representation of the sport, but there’s not much to it. While there’s a 2-player mode where you hand the crimson goggles back and forth, there’s no progression, career, or even a tournament mode to keep you hooked. I’m not sure what it was about Virtual Boy sports games and not having any sort of progression. The bowling pin physics are also rather underwhelming, and the bowling itself is pretty basic. It’s not the worst bowling game I’ve played, but far from the best. At least it has Nintendo Power’s Nester in a title role.

Virtual Boy Mario's Tennis
Screenshot by Destructoid

5. Mario’s Tennis

Mario Kart game would have been a good fit for the Virtual Boy, but we never made it that far. Instead, Mario’s Tennis would add a new sport to Mario’s proficiencies. Like Nester’s Funky Bowling, this isn’t a bad approach to the sport. Using a sprite-scaling Tennis court, Mario’s Tennis gives you a behind-the-back view of all the ball smacking, which makes good use of the Virtual Boy’s stereoscopic depth.

However, tournament mode is your only feeling of progression. They’re just typical eliminatio-style competitions, and they’re incredibly basic. Once again, there is no career mode. There aren’t even various cups you can win across different terrains. It’s another game that just doesn’t have enough content to make it look like anything other than a tech demo. It does have the excuse that it was packed in with the console, which is something these other games can’t hide behind.

Virtual Boy Panic Bomber
Screenshot by Destructoid

4. Panic Bomber

Originally released in arcades in 1994, this is technically the only time Panic Bomber was released in the West. That’s unfortunate, but at least it isn’t the only way to play the game. Importing the PC-Engine version would be a better option. Panic Bomber is a rather solid match-3 puzzle game with a Bomberman twist. That’s about it. I enjoy it for what it is, and Hudson did try to use the 3D effects to jazz up the graphics a bit. Still, it really doesn’t benefit from added depth. However, in terms of puzzle games, this one rules the roost on the Virtual Boy.

Virtual Boy Jack Bros
Screenshot by Destructoid

3. Jack Bros.

It’s said that Jack Bros. is the first game of the Megami Tensei series to be released outside of Japan. Before you get too excited, it’s a pretty unrelated spin-off. You can play as Jack Frost, Jack Lantern, or Jack Skelton, and their goal is to go through a series of mazes collecting keys. It’s nice to have a more adventurous game appear on the list, but Jack Bros. isn’t very compelling. The only use the depth has here is displaying the next level below the one you’re on. It’s better than nothing, but it’s not something you couldn’t find on Game Boy.

Virtual Boy Teleroboxer - Crotchface
Screenshot by Destructoid

2. Teleroboxer

Now we get to the first game on the list that I’d actually recommend. Teleroboxer is, as the name implies, a boxing game. However, it stars giant robots. Of any game released, it’s the one that makes the best use of the hardware. The graphics keep the headset in mind, giving you a first-person perspective on the combat. Meanwhile, the movement makes use of the Virtual Boy’s unique controller, having you manipulate your fists with the symmetrical d-pads.

It’s actually a great little title, packed full of personality. Something of a mix of Punch-Out!! And Battle Clash. The only problem is that it’s very difficult. To date, I think I’ve only barely cleared the third fight. Maybe that’s for the best since there are only seven battles. On the other hand, there are only seven battles. Still, it’s worth checking out for the unique control scheme and fun personality.

Virtual Boy Wario Land In a Cave
Screenshot by Destructoid

1. Virtual Boy Wario Land

The fact that Nintendo has never re-released Virtual Boy Wario Land is criminal in the most uncool sense of the word. The Wario Land has never really stuck to one particular convention of gameplay since its start as the third Mario Land title on Game Boy. This is the nearest continuation of that introductory title. However, it’s more focused, expanded, and while it could be done without the 3D effects, it does make the effort of utilizing the Virtual Boy’s unique features.

It’s also as tight as a pair of leather pants and as solid as a Christmas cake. It’s perhaps not the most unique platformer on the plantation, but it’s polished to a mirror sheen. Plumbing the levels for treasures feels great, and Wario’s unique mannerisms shine through. It’s one that shouldn’t be missed, which makes its exclusivity to the Virtual Boy nothing short of frustrating.

However – and maybe you can predict this shortcoming – it’s very short. It still feels like the most feature-complete and well-rounded product in the Virtual Boy’s limited library, but at 2-3 hours, it’s the shortest in the Wario Land series.

 
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